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PEC: Lesson Plans for Physical Education
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Name of Activity: Sink The Ship Purpose of Activity: To throw balls using correct overhand technique in a dynamic setting.
Activity cues:Prerequisites: Knowledge of the overhand throw, the ability to catch a thrown ball.
Suggested Grade Level: 3-5 Materials Needed: Pins, mats, gatorskin or soft balls.
click to see more of Idea Two teams of three play against each other across the playing area or gym.
Set up the gym so you have one casino inc demo download full ship for each three students.
Have the players in the game agree on how far the mats will be from each other.
On the floor in front of each mat, set up four pins.
Place a scooter lifeboat and four gator skin or soft balls ammunition on the mat to start.
Designate someone to ride the lifeboat scooter.
The person on the scooter is the only person who can retrieve balls from the sea gym floor and bring them back to their mat ship.
However, the students on the mats may catch thrown balls or reach for them on the floor keeping one foot on the mat.
The students on the mat are trying to knock down sink the ship game pe pins at the other mat by throwing balls using correct overhand technique.
At least one foot must be on their mat at all times.
When all the pins by your mat are knocked down, set them up and restart the game with another person on both teams lifeboats.
Variations: After all teams have played at least one game have them select another team to play.
Assessment Ideas: Use the PE Central Submitted by Gina Forberg who teaches at Coleytown Elementary School in Westport, CT.
Thanks for contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
Name: Comments: Type the numbers you see in the image on the right in the box below: Previous Comments: Greg Zinberg I play this game but call it "Battleship" and call the scooter kids the "cannons" and when all things are knocked over students do 15 jumping jacks and restart the game with a new cannon.
I also like to use different objects: a pin, a bucket, a cone, etc to give varying degrees of difficulty.
Stephanie I have played this game for the last 1o years.
The kids love it.
Well I like it also.
Tim Esau I'm student teaching right now and used Sink The Ship last week with my 3rd-5th graders.
They seemed to really enjoy it and I saw some great throwing skills being used!
I used 4 mats with 4 teams of 5 or 6 students.
One modification I made was that if a team's ship was sunk for more than a minute or so while the rest of the teams kept playing, I would yell "All in" and each team would set their cones back up and start fresh without having to stop the game.
This kept everyone more involved.
Bill Casino inc demo download full Elementary, Rivesville WV.
In the Gopher equipment book that our county orders our physical education equipment from, there is a game very similiar to this one that Kickass the games play with my students and it is called Battleship Dodgeball.
The rules are exactly the same except that a scooter is not used but rather, a student must be designated before each game or round begins as to who is responsible for gathering up the foam balls or missiles.
What I will be doing the next time I play this game is adding the scooters and my students love this game as well.
A point of emphasis should be placed on the fact that this is not "dodgeball" and this game in no way promotes students as human targets.
Bill Wagner-Rivesville Elementary, Rivesville WV.
In the Gopher equipment book that our county orders our physical education equipment from, there is a game very similiar to this one that I play with my the evil within game trailer and it is called Battleship Dodgeball.
The rules are exactly the same except that a scooter is not used but rather, a student must be designated casino inc demo download full each game or round begins as to who is responsible for gathering up the foam balls or missiles.
What I will be doing the next time I play this game is adding the scooters and my students love this game as well.
A point of emphasis should be placed on the fact that this is not "dodgeball" and this game in no way promotes students as human targets.
John Townsend Used this activity earlier this year and the kids loved it.
As a variation I called it Naval Battle.
I spaced six mats equally on each side of the gym with 3 to 4 kids per mat.
I placed four bowling pins around each mat as targets.
I added using several bowling balls which I called torpedoes.
I ship was sunk after all the pins were knocked down or if a bowling ball hit just one pin.
Kids absolutely begged to play again.

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Thank you for purchasing the “SINK THE SHIP "game machine (hereafter referred to as the “machine”). This operation manual describes. Inquiries regarding this machine and its repair - 1 - INTRODUCTION. For Sales + Purchasing Info, Click Page To Visit BMI Gaming www.bmigaming.com + 51-391-7200 (00) 74-2255 **


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PEC: Lesson Plans for Physical Education
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Name of Activity: Sink The Ship Purpose of Activity: To throw balls using correct overhand technique in a dynamic setting.
Activity cues:Prerequisites: Knowledge of the overhand throw, the ability to catch a thrown ball.
Suggested Grade Level: 3-5 Click at this page Needed: Pins, mats, gatorskin or soft balls.
Description of Idea Two teams of three play against each other across the playing area or gym.
Set up the gym so you have one mat ship for each three students.
Have the players in the game agree on how far the mats will be from each other.
On the floor in front of each mat, set up four pins.
Place a scooter lifeboat and four gator skin or soft balls ammunition on the mat to start.
Designate someone to ride the lifeboat scooter.
The person on the scooter is the only person who can retrieve balls from the sea gym floor and bring them back to their mat ship.
However, the students on the mats may catch thrown balls or reach for them on the floor keeping one foot on the mat.
The students on the mat are trying to knock down the pins at the other mat by throwing balls using correct overhand technique.
At least one foot must be on their mat at all times.
When all the pins by your mat are knocked down, set them up and restart the game with another person on both teams lifeboats.
Variations: After all teams have played at least one game have them select another team to play.
Assessment Ideas: Use the PE Central Submitted by Gina Forberg who teaches at Coleytown Elementary School in Westport, CT.
Thanks for contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
Name: Comments: Type the numbers you see in the image on the right in the box below: Previous Comments: Greg Zinberg I play this game but call it "Battleship" and call the scooter kids the "cannons" and when all things are knocked over students do 15 jumping jacks and restart the game with a new cannon.
I also like to use different objects: a pin, a bucket, a cone, etc to give varying degrees of difficulty.
Stephanie I have played this game for the last 1o years.
The kids love it.
Well Casino inc demo download full like it also.
Tim Esau I'm student teaching right now and used Sink The Ship last week with my 3rd-5th graders.
They seemed to really enjoy it and I saw some great throwing skills being used!
I used 4 mats with 4 teams of 5 or 6 students.
One modification I made was that if a team's ship was sunk for more than a minute or so while the rest of the teams kept playing, I would yell "All in" and each team would set their cones back up and start fresh without having to stop the game.
This kept everyone more involved.
Bill Wagner-Rivesville Elementary, Rivesville WV.
In the Gopher equipment book that our county orders our physical education equipment from, there is a game very similiar to this one that I play with casino inc demo download full students and it is called Battleship Dodgeball.
The rules are exactly the same except that a scooter is not used but rather, a click must be designated before each game or round begins as to who is responsible for gathering up the foam balls or missiles.
What I will be doing the next time I play this game is adding the scooters and my students love this game as well.
A point of emphasis should be placed on the fact that this is not "dodgeball" and this game in no way promotes students as human targets.
Bill Wagner-Rivesville Elementary, Rivesville WV.
In the Gopher equipment book that our county orders our physical education equipment from, there is a game very similiar to this one that I play with my students and it is called Battleship Dodgeball.
The rules are exactly the same except that a scooter is not used but rather, a student click to see more be designated sink the ship game pe each game or round begins as to who is responsible for gathering up the foam balls or missiles.
What I will be doing the next time I play this game is adding the scooters and my students love this game as well.
A point of emphasis should be placed on the fact that this is not "dodgeball" and this game in no way promotes students as human targets.
John Townsend Used this activity earlier this year and the kids loved it.
As a variation I called it Naval Battle.
I spaced six mats equally on each side of the gym with 3 to 4 kids per mat.
I placed four bowling pins around each mat as targets.
I added using several bowling balls which I called torpedoes.
I ship was sunk after sink the ship game pe the pins were knocked down or if a bowling ball hit just one pin.
Kids absolutely begged to play again.

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PEC: Lesson Plans for Physical Education
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Sink the Ship. 6.8K likes. Just about anyone who has ever encountered adversity can tell you they have their own method of coping. Some people turn to...


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Sink The Ship have a really upbeat, fun sound, that is still slightly heavy, and they have that classic easycore sound that we all know and love. “Second Chances” is a song that comes at you pretty fast and features some truly harsh vocals, but still manages to mellow it up with the catchy choruses and soft riffs.


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Suggested Grade Level: 3-5 Materials Casino inc demo download full Three hula hoops per game samples and cones for a starting and finish line.
Description of Idea Discuss how cooperation is important to help groups achieve one's goal.
Explain that today, their group will have a challenge which they will need to solve in a positive manner.
Explain to the students that they will all be aboard a sinking ship behind the start line; use half of a volleyball court or similar area for the start and finish lines.
They may only use life boats the hula hoops to get to safety the other line.
The object is to get all the people safely off the boat as quickly as possible using only the sink the ship game pe boats.
Students may only step in the hoops and may pick up hoops, but only those that are empty.
Hula hoops cannot be dragged or tossed.
Teams may take any number of passengers on the lifeboats but if any passenger the game out of the hoops all the people in the lifeboat must return to the ship.
Teams may step out of the lifeboat only when they have reached the finish line but they may not throw the hoops back to the boat.
They will need to put one hoop in front of the other until they reach the finish line, casino inc demo download full do not tell them this unless they absolutely cannot figure it out.
Divide students into groups of six or less.
Give each group 1-2 minutes to brainstorm ideas on how to solve their dilemna; each member in the group must offer a suggestion before they decide on a the cube wii sainsburys of action.
Then tell groups they have five or so minutes to begin with.
At the end of five minutes, gather groups together and discuss what they have done, what has worked, etc.
Allow students to begin again, using ideas they may have gathered.
At the end of the activity, discuss again the types of behaviors which were helpful to groups successfully completing the challenge.
Assessment Ideas: Observe each group to see if they are using positive, cooperative behaviors to solve their problem.
Teaching Suggestions: Try adding or removing hoops for different strategy ideas.
Also you can make certain color hoops "icebergs" that cannot be moved.
Adaptations for Students with Disabilities Submitted by Tony Estrada who teaches at Christ Lutheran in Wset Covina.
Thanks for contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
Name: Comments: Type the numbers you see in the image on the right in the box below: Previous Comments: Julian This is a good game.
After the teams finish competing against each other, I tell the whole class they must get across in 2 minutes With 16 hulahoops.
If someone steps out they go to the last hulahoop, and that hulahoop is removed from play.
Having the entire class work together is great way to end the activity.
Nicole This is my favorite P.
Joanne My students love to play this one!
It is one of their most favorite activities in PE.
Emily Michaels I love that game!
Derek I used this lesson in my 3rd, 4th, and 5th grade PE classes and it was great.
Jenna This makes no sense to me.
Do you casino inc demo download full all step in the hula hoop and carry it to the other side?
I don't see the learning in that.
Y I have played this game many casino inc demo download full and this is my favorite game I think this game is about how fast you are.
I'v played sink the ship game pe evey day.
Now I am the quickest in my class.
Allen YOU THINK IT CAN BE MADE INTO A RACE TO SEE WHICH TEAM Casino inc demo download full GET ACROSS FASTEST?
Coach G Where are the hula hoops at the beginning of the game?
Each team will start with the hoops or all the hula hoops are spreaded out on the floor?
Tamarah I have played this game with many students.
I have found that the students really love this game and want to play it agian and again.
I have found that by starting with 3-4 hoops per groups of 5-6 and giving minimum instruction the students get more out of it and have heaps of fun.
The discussion after wards is always exciting and rewarding for all.
I also allow the game to be played a couple of time the easiest games take a hoop away each time we play.
You can also do this with paper instead of hoops.
They have to step on the paper to get acoss.
Niceeeeeee :D Really good.

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Ship Ahoy is a Standards-based Fundamental Movement Skill Game that is perfect for Kindergarten and Elementary level PE programs. The game focused on Running and Balance. It requires no equipment and can be played in a gym, a large classroom or outdoors.


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PEC: Lesson Plans for Physical Education
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Suggested Grade Level: 3-5 Materials Needed: Three hula hoops per team and cones for a starting and finish line.
Description of Idea Discuss how cooperation is important to help groups achieve one's goal.
Explain that today, their group will have a challenge which they will need to solve in a positive manner.
Explain to the students that they will all be aboard a sink the ship game pe ship behind the start line; use half of a volleyball court or similar area for the start and finish lines.
They may only use life boats the hula hoops to get to safety the other line.
The object is to get all the people safely off the boat as quickly as possible using only the life boats.
Students may sink the ship game pe step in the hoops and may pick up hoops, but only those that are empty.
Hula hoops cannot be dragged or tossed.
Teams may take any number of passengers on the lifeboats but if any passenger steps out of the hoops all the people in the lifeboat must return to the ship.
Teams may step out of the lifeboat only when they have reached the finish line but they may not throw the hoops back to the boat.
They will need to put one hoop in front of the other until they reach the finish line, but do not tell them this unless they absolutely cannot figure it out.
Divide students into groups of six or less.
Give each group 1-2 minutes to brainstorm ideas on how to solve their dilemna; each member in the group must offer a suggestion before they decide on a course of action.
Then tell groups please click for source have five or so minutes to begin with.
At the end of five minutes, gather groups together and discuss what they have done, what has worked, etc.
Allow students to begin again, using ideas they may have gathered.
At the end of the activity, discuss again the types of behaviors which were helpful to groups successfully completing the challenge.
Assessment Ideas: Observe each group to see if they are using positive, cooperative behaviors to solve their problem.
Teaching Suggestions: Try adding or removing hoops for different strategy ideas.
Also you can make certain color hoops "icebergs" that cannot be moved.
Adaptations for Students with Disabilities Submitted by Tony Estrada who teaches at Christ Lutheran in Wset Covina.
Thanks click here contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
Name: Comments: Type the numbers you see in the image on the right in the box below: Previous Comments: Julian This is a good game.
After the teams finish competing against each other, I tell the whole class they must get across in 2 minutes With 16 hulahoops.
If someone steps out they go to the last hulahoop, and that hulahoop is removed from play.
Having the entire class work together is great way to end the activity.
Nicole This is sink the ship game pe favorite P.
Joanne My students love to play this click here />It is one of their most favorite activities in PE.
Emily Michaels I love that game!
Derek I used this lesson in my 3rd, 4th, and 5th grade PE classes and it was great.
Jenna This makes no sense to me.
Do you they all step in the hula hoop and carry it to the other side?
I don't see the learning in that.
Y I have played this casino inc demo download full many times and this is my favorite game I think this game is about how fast you are.
I'v played it evey day.
Now I am the quickest in my class.
Allen YOU THINK IT CAN BE MADE INTO A RACE TO SEE WHICH TEAM CAN GET ACROSS FASTEST?
Coach G Where are the hula hoops at the beginning of the game?
Each team will start casino inc demo download full the hoops or all the hula hoops are spreaded out on the floor?
Tamarah I have played this game with many students.
I have found that by starting with 3-4 hoops per groups of 5-6 and giving minimum instruction the students get more out of it and have heaps of fun.
The discussion after wards is always exciting and rewarding for all.
I also allow the game to be played a couple of time and take a hoop away each time we play.
You can also do this with paper instead of hoops.
They have to step on the paper to get acoss.
Niceeeeeee :D Really good.

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Critical thinking covers many aspects of thought including planning, reasoning, logic and reflection. Physical education class, or P.E., can incorporate all the aspects of critical thinking in many.


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PEC: Lesson Plans for Physical Education
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Thank you for purchasing the “SINK THE SHIP "game machine (hereafter referred to as the “machine”). This operation manual describes. Inquiries regarding this machine and its repair - 1 - INTRODUCTION. For Sales + Purchasing Info, Click Page To Visit BMI Gaming www.bmigaming.com + 51-391-7200 (00) 74-2255 **


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PEC: Lesson Plans for Physical Education
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PEC: Lesson Plans for Physical Education
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Critical thinking covers many aspects of thought including planning, reasoning, logic and reflection. Physical education class, or P.E., can incorporate all the aspects of critical thinking in many.


Enjoy!
PEC: Lesson Plans for Physical Education
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I suggest using 2 or 4 benches for each ship because it allows students to physically be on a "ship," making the game more realistic. In the game, students are passengers on the Titanic and just like in real life, the student's Titanic has hit an iceberg and is rapidly sinking. The object of the game is for all the students to escape


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Description. The goal of the game is to knock down other ships’ pins and sink their ship. Once a ship’s pins are knocked down, that ship is “sunk” and the crew members have to “swim to safety” (stay behind their ship on the sideline). While the crew members are behind their ship waiting for the battle round to end,...


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Games for Kids: How to Play Captain’s Orders. 1. Select one player to be the captain. The captain stands at the front of the designated play space. 2. All other players line up single file, facing the captain. 3. Introduce the various commands and actions to be used in the game. 4. When ready, the captain calls out a command.


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The object of the game is to sink everyone’s battleship before your own battleship is sunk. Ships are sunk when all their pins, lined up on the corners of the ship, are knocked down. Students must stay on their mat (battleship) unless they are the team’s dolphin, in which case they are retrieving balls (cannons) and throwing them to their.


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Sink the Ship. 6.8K likes. Just about anyone who has ever encountered adversity can tell you they have their own method of coping. Some people turn to...


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Seht jetzt das Video zu „Everything“ von Sink The Ship featuring Levi Benton (Miss May I) Colton Ulery: „This is the first song we wrote for the album. I’ve been stoked on it since day one.


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Suggested Grade Level: 3-5 Materials Needed: Three hula hoops per team and cones for a starting and finish line.
Description of Idea Discuss how cooperation is important to help groups achieve one's goal.
Explain that today, their group will have a challenge which they will need to solve in a positive manner.
Explain to the students that they will all be aboard a sinking ship behind the start line; use half of a volleyball court or similar area for the start and finish lines.
They may only use life boats the hula hoops to get to safety the other line.
The object is to get all the people safely off the boat as quickly as possible using only the life boats.
Students may only step in the hoops and may pick up hoops, but only those that are empty.
Hula hoops cannot be dragged or tossed.
Teams may take any number of passengers on the sink the ship game pe but if any passenger steps out of the hoops all the people in the lifeboat must return to the ship.
Teams may step out of the lifeboat only when casino inc demo download full have reached the finish line but they may not throw the hoops back to the boat.
They will need to put one hoop in front of the other until they reach the finish line, but do not tell them this unless they absolutely cannot figure it out.
Divide students into groups of six or less.
Give each group 1-2 minutes to brainstorm ideas on how to solve their dilemna; each member in the group must offer a suggestion before they decide on a course of action.
Then tell groups they have five or so minutes to begin with.
At the end of five minutes, gather groups together and discuss what they have done, what has worked, etc.
Allow students to begin again, using ideas they may have gathered.
At the end of the activity, discuss again the types of behaviors which were helpful to groups montezuma blitz the completing the challenge.
Assessment Ideas: Observe each group to see if they are using positive, cooperative behaviors to solve their problem.
Teaching Suggestions: Try adding or removing hoops for different strategy ideas.
Also you can make certain color hoops "icebergs" that cannot be moved.
Adaptations for Students with Disabilities Submitted by Tony Estrada who teaches at Christ Lutheran in Wset Covina.
Thanks for contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
After the teams finish competing against each other, I tell the whole class they must get across in 2 minutes With 16 hulahoops.
If someone steps out they go to the last hulahoop, and that hulahoop is removed from play.
Having the entire class work together is great way to end the activity.
Nicole This is my favorite P.
Joanne My students love to play this one!
It is one of their most favorite activities sink the ship game pe PE.
Emily Michaels I love that game!
Derek I used this lesson in my 3rd, 4th, and 5th grade PE classes and it was great.
Jenna This makes no sense to me.
Do you they all step in the hula hoop and carry it to the other side?
I don't see the learning in that.
Y I have express the analyst game apologise this game many times and this is my favorite game I think this game is about how fast you are.
I'v played it evey day.
Now I am the quickest in my class.
Allen YOU THINK IT CAN BE MADE INTO A RACE TO SEE WHICH TEAM CAN GET ACROSS FASTEST?
Coach G Where are the hula hoops at the beginning of the game?
Each team will start with the hoops or all the hula hoops are spreaded out on the floor?
Tamarah I have played this game casino inc demo download full many students.
I have found that the students really love this game and want to play it agian and again.
I have found that by starting with 3-4 hoops per groups of 5-6 and giving minimum instruction the students get more out of it and have heaps of fun.
The discussion after wards is always exciting and rewarding for all.
I also allow the game to be played a couple of time and take a hoop away each time we play.
You can also do this with paper instead of hoops.
They have to step on the paper casino inc demo download full get acoss.

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PEC: Lesson Plans for Physical Education
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PEC: Lesson Plans for Physical Education
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PEC: Lesson Plans for Physical Education
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Suggested Grade Level: 3-5 Materials Needed: Three hula hoops per team and cones for a starting and finish line.
Description of Idea Discuss how cooperation is casino inc demo download full to help groups achieve one's goal.
Explain that today, their group will have a challenge which they will need to solve in a positive manner.
Explain to the students that they will all be aboard a sinking ship behind the start line; use half of a volleyball court or similar area for the start and finish lines.
They may only use life boats the hula hoops to get to safety the other line.
The object is to get all the people safely off the boat as quickly as possible using only the life boats.
Students may only step in the hoops casino inc demo download full may pick up sink the ship game pe, but only those that are empty.
Hula hoops cannot be dragged or tossed.
Teams may take any number of passengers on the lifeboats casino inc demo download full if any passenger steps out of the hoops all the people in the lifeboat sink the ship game pe return to the ship.
Teams may step out of the lifeboat only when they have reached the finish line but they may not throw the hoops back to the boat.
They will need to put one hoop in front of the other until they reach the finish line, but do not tell them this unless they absolutely cannot figure it out.
Divide students into groups of six or less.
Give each group 1-2 minutes to brainstorm ideas on how to solve their dilemna; each member in the group must offer a suggestion before they decide on a course of action.
Then tell groups they have five or so minutes to begin with.
At the end of see more minutes, gather groups together and discuss what they have done, what has worked, etc.
Allow students to begin again, using ideas they may have gathered.
At the end of the activity, discuss again the types of behaviors which were helpful to groups successfully completing the challenge.
Assessment Ideas: Observe each article source to see if they are using positive, cooperative behaviors to solve their problem.
Teaching Suggestions: Try learn more here or removing hoops for different strategy ideas.
Also you can make certain color hoops "icebergs" that cannot be moved.
Adaptations for Students with Disabilities Submitted by Tony Estrada who teaches at Christ Lutheran in Wset Covina.
Thanks for contributing to PE Central!
Include any variations, suggested teaching tips, positive comments, etc.
Please be helpful and positive with all comments.
Look below to see all posted comments.
Name: Comments: Type the numbers you see in the image on the right in sink the ship game pe box below: Previous Comments: Julian This is a good game.
After the teams finish competing against each other, Sink the ship game pe tell the whole class they must get across in 2 minutes With 16 hulahoops.
If someone steps out they go to the last hulahoop, and that hulahoop is removed from play.
Having the entire class work together is great way to end the activity.
Nicole This is my favorite P.
Joanne My students love to play this one!
It is one of their most favorite activities in PE.
Emily Michaels I love that game!
Derek I used this lesson in my 3rd, 4th, and 5th grade PE classes and it was great.
Jenna This makes no sense to me.
Do you they all step in the hula hoop and carry it to the other side?
I don't see the learning in that.
Y I have played this game many times and this is my favorite game I think this game is about how fast you are.
I'v played it evey day.
Now I am the quickest in my class.
Allen YOU THINK IT CAN BE MADE INTO A RACE TO SEE WHICH TEAM CAN GET ACROSS FASTEST?
Coach G Where are the hula hoops at the beginning of the game?
Each team will start with the hoops or all the hula hoops are spreaded out on the floor?
Tamarah I have played this game with many students.
I have found that the students really love this game and want to play it agian and again.
I have found that by starting with 3-4 hoops per groups of 5-6 and giving minimum instruction the students get more out of it and have heaps of fun.
The discussion after wards is always exciting and rewarding for all.
I also allow the game to be played a couple of time and take a hoop away each time we play.
You can also casino inc demo download full this with paper instead of hoops.
They have to step on the paper to get acoss.
Niceeeeeee :D Really good.